VFX Showreel
Since 2002, I have worked at the intersection of traditional art and evolving technology. Over the past two decades, I’ve had the privilege of contributing to the pipelines of studios like ILM, Epic Games, DreamWorks, and BUF.
My experience includes work on 33+ feature films, where I’ve focused on the world-building and visual development for franchises like Star Wars, The Avengers, and The Matrix. I believe in balancing a traditional fine arts foundation with practical technical innovation to meet the high standards of modern production.
Tech Research - Creative Reel
From the world-building teams at Industrial Light & Magic to the spatial computing initiatives at Apple and Meta, I have spent over two decades helping bridge the gap between art and technology. With a foundation in traditional fine arts, I focus on helping multidisciplinary teams navigate complex technical challenges to deliver high-quality creative work and research at scale.
IRRADIANCE - UE4
Realtime Experimental Short Film in UE5.
Beyond the studio, I maintain a dedicated practice of independent visual research, rigorously prototyping the future of digital expression. By stress-testing emerging technologies—from generative AI to real-time spatial architectures—I identify the workflows that will define the next decade of storytelling. My personal work is a laboratory for "what’s next," ensuring that my leadership is always grounded in the absolute vanguard of technical possibility.
Fall-Symposium 2024
Directed Gemini research group FastForward.
Spring-Symposium 2024
Directed Gemini research group FastForward.
Character Reel
A curated technical showcase of high-fidelity character systems and digital human architecture.